extends Spatial

var mesh:CubeMesh
var baseSize=Vector3(0.2,0.2,0.2)

func _ready():
	mesh=get_child(0).draw_pass_1 as CubeMesh
	baseSize=mesh.size
	pass # Replace with function body.


func _process(delta):
	mesh.size=baseSize*SoundEnergy.scale1
	pass
